Exploring Fallout, the Gaming World’s Most Surprising Television Success

The Fallout TV show is back to streaming services, and it's accurate to state that audiences were agreeably astonished by the quality of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the player's adventure.

There was vault-dweller Lucy, striving to uphold her morals and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the irradiated badlands.

Building Anticipation for a New Chapter

The show's first season ending disclosed key information about the culprits behind the global annihilation that trapped a population in underground vaults for an extended period. It also left plenty of questions unanswered for the upcoming chapter – and, now, anticipations are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the reception to the show, so now people are bringing more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its physical authenticity – its production team ensured real props and sets were fabricated, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to seem like it’s real.”

Actually, pretty much everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the franchise. This mutual respect for the world is evident in the end result.

The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This format will create a different viewing experience, a dynamic the team themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”

Marvin Harris
Marvin Harris

A tech journalist and gaming enthusiast with over a decade of experience covering the UK gaming scene and emerging technologies.